class Sequel::ShardedThreadedConnectionPool

  1. lib/sequel/connection_pool/sharded_threaded.rb
Parent: Sequel

The slowest and most advanced connection, dealing with both multi-threaded access and configurations with multiple shards/servers.

In addition, this pool subclass also handles scheduling in-use connections to be removed from the pool when they are returned to it.

Public Class methods

new (db, opts = OPTS)

The following additional options are respected:

  • :servers - A hash of servers to use. Keys should be symbols. If not present, will use a single :default server.

  • :servers_hash - The base hash to use for the servers. By default, Sequel uses Hash.new(:default). You can use a hash with a default proc that raises an error if you want to catch all cases where a nonexistent server is used.

[show source]
# File lib/sequel/connection_pool/sharded_threaded.rb, line 16
def initialize(db, opts = OPTS)
  super
  @available_connections = {}
  @connections_to_remove = []
  @servers = opts.fetch(:servers_hash, Hash.new(:default))
  add_servers([:default])
  add_servers(opts[:servers].keys) if opts[:servers]
end

Public Instance methods

add_servers (servers)

Adds new servers to the connection pool. Primarily used in conjunction with master/slave or shard configurations. Allows for dynamic expansion of the potential slaves/shards at runtime. servers argument should be an array of symbols.

[show source]
# File lib/sequel/connection_pool/sharded_threaded.rb, line 28
def add_servers(servers)
  sync do
    servers.each do |server|
      unless @servers.has_key?(server)
        @servers[server] = server
        @available_connections[server] = []
        @allocated[server] = {}
      end
    end
  end
end
all_connections ()

Yield all of the available connections, and the ones currently allocated to this thread. This will not yield connections currently allocated to other threads, as it is not safe to operate on them. This holds the mutex while it is yielding all of the connections, which means that until the method’s block returns, the pool is locked.

[show source]
# File lib/sequel/connection_pool/sharded_threaded.rb, line 52
def all_connections
  t = Thread.current
  sync do
    @allocated.values.each do |threads|
      threads.each do |thread, conn|
        yield conn if t == thread
      end
    end
    @available_connections.values.each{|v| v.each{|c| yield c}}
  end
end
allocated (server=:default)

A hash of connections currently being used for the given server, key is the Thread, value is the connection. Nonexistent servers will return nil. Treat this as read only, do not modify the resulting object.

[show source]
# File lib/sequel/connection_pool/sharded_threaded.rb, line 43
def allocated(server=:default)
  @allocated[server]
end
available_connections (server=:default)

An array of connections opened but not currently used, for the given server. Nonexistent servers will return nil. Treat this as read only, do not modify the resulting object.

[show source]
# File lib/sequel/connection_pool/sharded_threaded.rb, line 67
def available_connections(server=:default)
  @available_connections[server]
end
disconnect (opts=OPTS)

Removes all connections currently available on all servers, optionally yielding each connection to the given block. This method has the effect of disconnecting from the database, assuming that no connections are currently being used. If connections are being used, they are scheduled to be disconnected as soon as they are returned to the pool.

Once a connection is requested using hold, the connection pool creates new connections to the database. Options:

  • :server - Should be a symbol specifing the server to disconnect from, or an array of symbols to specify multiple servers.

[show source]
# File lib/sequel/connection_pool/sharded_threaded.rb, line 89
def disconnect(opts=OPTS)
  sync do
    (opts[:server] ? Array(opts[:server]) : @servers.keys).each do |s|
      disconnect_server(s)
    end
  end
end
hold (server=:default)

Chooses the first available connection to the given server, or if none are available, creates a new connection. Passes the connection to the supplied block:

pool.hold {|conn| conn.execute('DROP TABLE posts')}

Pool#hold is re-entrant, meaning it can be called recursively in the same thread without blocking.

If no connection is immediately available and the pool is already using the maximum number of connections, Pool#hold will block until a connection is available or the timeout expires. If the timeout expires before a connection can be acquired, a Sequel::PoolTimeout is raised.

[show source]
# File lib/sequel/connection_pool/sharded_threaded.rb, line 111
def hold(server=:default)
  server = pick_server(server)
  t = Thread.current
  if conn = owned_connection(t, server)
    return yield(conn)
  end
  begin
    unless conn = acquire(t, server)
      time = Time.now
      timeout = time + @timeout
      sleep_time = @sleep_time
      sleep sleep_time
      until conn = acquire(t, server)
        raise(::Sequel::PoolTimeout) if Time.now > timeout
        sleep sleep_time
      end
    end
    yield conn
  rescue Sequel::DatabaseDisconnectError
    sync{@connections_to_remove << conn} if conn
    raise
  ensure
    sync{release(t, conn, server)} if conn
  end
end
pool_type ()
[show source]
# File lib/sequel/connection_pool/sharded_threaded.rb, line 160
def pool_type
  :sharded_threaded
end
remove_servers (servers)

Remove servers from the connection pool. Primarily used in conjunction with master/slave or shard configurations. Similar to disconnecting from all given servers, except that after it is used, future requests for the server will use the :default server instead.

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# File lib/sequel/connection_pool/sharded_threaded.rb, line 141
def remove_servers(servers)
  sync do
    raise(Sequel::Error, "cannot remove default server") if servers.include?(:default)
    servers.each do |server|
      if @servers.include?(server)
        disconnect_server(server)
        @available_connections.delete(server)
        @allocated.delete(server)
        @servers.delete(server)
      end
    end
  end
end
servers ()

Return an array of symbols for servers in the connection pool.

[show source]
# File lib/sequel/connection_pool/sharded_threaded.rb, line 156
def servers
  sync{@servers.keys}
end
size (server=:default)

The total number of connections opened for the given server, should be equal to available_connections.length + allocated.length. Nonexistent servers will return the created count of the default server.

[show source]
# File lib/sequel/connection_pool/sharded_threaded.rb, line 74
def size(server=:default)
  server = @servers[server]
  @allocated[server].length + @available_connections[server].length
end